One of the fastest growing sports in the world, e-Sports is a form of competition facilitated by electronic systems like computers and game consoles. It requires players to demonstrate hand and eye coordination skills with strategy behind it.
Most commonly, e-Sports takes the form of organised, multi-player video game competitions, particularly between professional players. The most common video game genres associated with e-Sports are real-time strategy, fighting, first-person shooter, and multi-player online battle arena.
The origins of e-Sports can be traced back to 1972, before rapidly growing with the popularity explosion of home computers. Through the 1980s, video game players and tournaments became popular and achieved considerable television exposure. The introduction of the internet and, later, online streaming services have taken e-Sports to another level of popularity with the global tournaments now attracting tens of millions of viewers. Its acceptance as a main stream sport has been boosted by its inclusion in events like Ashgabat 2017 and it will also be a full medal sport at the 2022 Asian Games.
At Ashgabat 2017
e-Sports will be held as a demonstration sport and will include the games of Hearthstone, StarCraft II, Dota2 and KOF XIV. They will take place over three days from 25–27 September at the Indoor Athletics Centre.